5/28/2023 0 Comments Rad video tools for mac![]() Support cook-on-the-fly mode for UE4 on PS4.These updates pushed some changes out to the memory and file IO callbacks, so very minor code changes may be necessary. Bink files less than 4GB are still compatible with old versions. Compressor, mixer, player, runtime all updated. Both Bink 1 and Bink 2 upgraded to play 64-bit video files (larger than 4 GB Bink files).Fixed a bug in BinkWaitStopAsyncThread on the new platform.Ĭhanges from 2.5u/1.100u to 2.6a/1.200a (10-3-2016).Versioned some atomic internal functions on static library platforms to handle linking with multiple RAD products using different versions of the atomics (fixes a PS4 Bink and older Telemetry issue).Ĭhanges from 2.6b/1.200b to 2.6c/1.200c (11-22-2016).Added UI option to show just the color plane of alpha movies (handy when alpha plane stores non-alpha data).This is more compatible in the general case when we don't know how your threads are laid out - neither thread does any heavy work, so it should be unnoticeable anyway. You can stick lock these threads to a particular core with BinkGetPlatformInfo manually. Changed the IO and sound threads to not be locked to any single core.Fixed a few multithreaded PS4 UE4 problems.Reorganized the UE4 plugin source - delete the Bink directory under Plugins before you install this new version.This is a big speed up on OpenGL ES platforms. Switched the BinkTextureGL support to use slightly oversized textures when s_HasUnpackRowLength is not available.Fixed a compressor problem where if the entire alpha plane was zero, we would ignore the disable alpha-weighting option.Ĭhanges from 2.6c/1.200c to 2.6d/1.200d (1-9-2017).Stereo output is now the default, you need to call BinkPluginLimitSpeakers to bump up the limit for 5.1 or 7.1 output. Added new function to the Unity and UE4 plugins, so you can limit the number of output speakers - this lets you play 5.1 audio on stereo speakers.The binaries for the UE4 Bink plugin should now be placed in the /Bink directory (vs the Movies directory).Ĭhanges from 2.6d/1.200d to 2.6e/1.200e (1-19-2017).In the Unity and UE4 plugins, we don't clear the rendertarget first, if there is only one movie drawing to the RT - this makes a big speed differences on PS4 and mobile.Fixed a problem where render targets on the UE4 for PS4 wouldn't have SRGB turned on.Fixed a linker problem in the iOS plugin for Unity and UE4.This was already how Bink worked on other platforms (which all have soft thread affinities). In practice, this is makes a big difference in playback speed, when you are doing work in the background. On PS4, Bink now sets the async thread affinities to share across the cores that you specify, (so that even if one core is overloaded on some other game code, Bink can continue decoding on the other async cores).OsiriX HD for iPad in use during surgery:Īnd no, this has no relation to the teenager selling his kidney to buy an iPad 2.Changes from 2.6e/1.200e to 2.6f/1.200f (2-6-2017) In fact, this combination is already in use at some hospitals around the world, and you can watch a video below of surgeons using an iPad with MRI images within OsiriX during an operation. My doctor happened to be using an older Windows tablet – remember those? – but I can see these apps and iPads taking the healthcare world by storm in the very near future. Considering how expensive everything else is in the American health care world, I was impressed to find out that these apps are offered for free for Mac, iPhone, and iPad. OsiriX delivered in a far more impressive manner than I expected, it is one of the most interesting applications I’ve ever used. I’m just a curious patient, not a medical professional, but after paying the equivalent of a brand new midrange MacBook Pro to get an MRI, I wanted to be able to view the resulting MRI DICOM images on my Mac when I got home. ![]() In my case, these DICOM files came from an MRI.
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